AoeStats
← Juanes

Black Forest

503749800Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,339 10:38 14:28 27:13 ⛏ Fast Castle
25 1,113 11:34 16:29 30:58 ⛏ Fast Castle
23 1,044 12:40 17:44 32:58 ⛏ Fast Castle
23 1,054 13:31 20:49 25:06 ◆ FC into Fast Imp
21 956 13:04 20:16 33:51 ⛏ Fast Castle
19 849 10:36 15:55 33:01 ⛏ Fast Castle
17 784 13:13 21:46 42:10 ⛏ Fast Castle
14 631 15:27 21:24 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,305 15,593 19,560 3,530 61,988 71,905
29,915 16,790 10,670 1,050 58,425 64,217
22,380 9,940 15,800 1,500 49,620 53,714
21,320 16,016 9,425 950 47,711 57,021
24,135 12,099 6,190 3,115 45,539 54,653
20,645 13,965 9,675 200 44,485 50,385
15,275 10,534 6,405 1,090 33,304 41,165
12,020 7,362 4,200 1,985 25,567 26,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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