AoeStats
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QS Arena

503749654Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 50m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
793
+9
🇳🇿 Celts · New Zealand
729
+11
🇨🇴 Khmer · Colombia
666
+14
🇺🇸 Bohemians · United States
640
-12
🇺🇸 Bulgarians · United States
628
-11
🇺🇸 Khmer · United States
612
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,595 11:11 16:13 35:53 ⛏ Fast Castle
26 1,308 11:34 17:29 37:12 ⛏ Fast Castle
22 1,103 9:43 15:59 32:47 ⛏ Fast Castle
20 992 11:10 15:40 31:28 ⛏ Fast Castle
17 860 10:15 19:46 40:57
14 686 7:16 14:55 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,525 21,885 14,930 2,990 70,330 80,015
26,820 26,146 11,185 3,295 67,446 75,611
25,110 17,350 10,360 3,565 56,385 64,817
23,790 18,915 8,955 3,550 55,210 65,292
23,430 17,620 7,750 3,275 52,075 60,058
11,185 18,075 9,875 2,930 42,065 46,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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