AoeStats
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QS Arena

503749454Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 35m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
880
+18
🇨🇱 Bohemians · Chile
850
+19
vs
🇲🇽 Britons · Mexico
948
-60
🇫🇷 Cumans · France
897
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 702 8:31 12:16 28:24 ⛏ Fast Castle
17 603 8:56 13:05 29:12 ⛏ Fast Castle
11 387 8:38 20:38 34:32 ⛏ Fast Castle
6 205 10:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,950 16,380 8,895 1,600 44,825 49,987
16,445 16,315 8,050 2,150 42,960 53,807
9,635 9,070 5,750 920 25,375 30,281
2,350 1,825 50 100 4,325 9,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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