AoeStats
← Dremora

Yucatan

503748916Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 43m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,116 11:42 19:46 ⛏ Fast Castle
21 897 14:57 20:39 36:16 ⛏ Fast Castle
20 885 11:27 21:40 37:17 ⚔ Scout Rush
14 631 11:07 22:31 ⚔ Scout Rush
13 555 12:01 19:11 ⚔ FC into Archers
13 574 13:58 29:43
8 342 9:26 16:23 ⛏ Fast Castle
8 358 11:43 20:59 35:23

Resources

Player Food Wood Gold Stone Spent Collected
27,145 15,568 5,155 3,185 51,053 60,499
17,640 9,510 7,095 2,100 36,345 44,741
12,810 9,926 3,165 2,595 28,496 35,034
9,440 9,545 5,120 750 24,855 26,612
7,030 8,130 4,400 1,400 20,960 24,258
8,435 5,335 4,025 1,400 19,195 21,351
9,480 5,055 3,520 875 18,930 23,850
6,430 7,130 2,105 1,225 16,890 19,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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