AoeStats
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Four Lakes

503748775Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 65m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1007
+12
🇲🇽 Mongols · Mexico
1000
+38
🇲🇽 Spanish · Mexico
908
+16
vs
🇦🇺 Japanese · Australia
943
-15
🇨🇦 Italians · Canada
909
-19
🇨🇴 Saracens · Colombia
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,872 10:20 18:22 37:21 ⛏ Fast Castle
36 2,371 11:31 27:17 50:50 ⚔ Fish Boom into Archers
35 2,297 13:58 27:08 42:45 ⚔ Fish Boom into Drush into Archers into Skirms into Scouts
26 1,682 10:19 32:59 — ⚔ M@A into Skirms into Archers
25 1,628 11:11 19:32 39:19 ⛏ Fish Boom FC
14 925 11:33 22:24 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,960 17,247 16,495 3,685 78,387 92,109
22,940 27,618 14,180 4,585 69,323 75,470
25,070 22,985 5,285 4,255 57,595 58,505
21,015 14,065 16,845 750 52,675 72,270
17,655 17,876 10,275 1,405 47,211 48,038
4,710 6,420 1,730 125 12,985 15,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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