AoeStats
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Nomad

503747685Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 29m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1235
+17
🇺🇸 Wu · United States
1207
+18
🇲🇽 Malians · Mexico
1250
-17
🇲🇽 Chinese · Mexico
1250
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,553 14:05 19:45 ⚔ Fish Boom into Archers
44 1,305 15:35 21:03 ⛏ Fish Boom into Galleys FC
31 908 13:35 19:39 ⛏ Fish Boom into Galleys FC
19 575 15:36 21:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,375 7,383 2,365 1,700 17,823 18,573
5,975 10,083 1,190 300 17,548 19,511
5,550 5,949 1,260 920 13,679 14,939
4,750 4,347 1,250 1,265 11,612 12,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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