AoeStats
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Coastal Forest

503747659Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 68m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
827
+14
795
+16
🇧🇷 Vikings · Brazil
627
+23
vs
🇺🇸 Ethiopians · United States
801
-18
🇺🇸 Aztecs · United States
801
-18
🇺🇸 Cumans · United States
754
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,951 11:37 28:20 41:22
26 1,817 11:30 27:33 44:40 ⚔ Archer Rush
24 1,675 13:11 23:36 42:41 ⛏ Fish Boom FC
23 1,578 12:15 26:48 43:04 ⚔ Scouts into Fish Boom
23 1,568 13:32 26:58 43:26 ⚔ Fish Boom into Archers
10 685 10:52 30:35 45:42

Resources

Player Food Wood Gold Stone Spent Collected
29,005 26,390 17,400 3,445 76,240 90,868
24,340 19,620 14,280 2,930 61,170 77,016
23,895 14,615 17,635 2,025 58,170 64,152
16,630 20,075 15,040 950 52,695 63,690
21,305 14,355 10,340 4,800 50,800 68,883
19,620 19,285 9,115 1,900 49,920 52,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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