AoeStats
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Arabia

503747462Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 53m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
684
+17
🇨🇱 Maya · Chile
703
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,862 10:14 20:59 38:00 ⚔ Archer Rush
13 675 10:59 18:43 34:27 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,325 10,971 9,240 3,300 39,836 41,700
12,990 12,801 6,815 1,885 34,491 45,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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