AoeStats
← Bernardo Vivanco

Nomad

503747058Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 50m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
877
+4
🇨🇱 Mapuche · Chile
822
+5
🇨🇱 Burmese · Chile
789
+6
🇪🇨 Teutons · Ecuador
585
-6
🇪🇨 Romans · Ecuador
584
-6
🇨🇱 Turks · Chile
458
-3
Player eAPM Actions Feudal Castle Imperial Opening
48 2,400 16:16 28:27 42:34 ⚔ M@A Rush
22 1,127 19:04 30:39 49:43 ⚔ M@A into Fish Boom
19 939 13:38 28:35 ⚔ Towers into Archers
13 642 20:33 ⚔ M@A Rush
11 540 21:27 ⚔ M@A Rush
11 575 14:55 30:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,065 10,446 5,745 3,125 35,381 40,932
12,020 12,225 4,485 950 29,680 34,230
8,885 7,350 3,280 1,635 21,150 22,634
8,180 5,640 3,330 1,875 19,025 19,987
7,250 4,255 1,175 1,050 13,730 18,060
3,275 1,645 400 705 6,025 5,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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