AoeStats
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Yucatan

503746798Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 53m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
890
+26
🇺🇸 Khmer · United States
883
+8
🇺🇸 Mongols · United States
879
+9
🇺🇸 Persians · United States
805
+11
🇮🇩 Portuguese · Indonesia
789
-13
🇲🇽 Lithuanians · Mexico
729
-10
🇹🇷 Koreans · Türkiye
650
-7
🇹🇷 Celts · Türkiye
647
-7
Player eAPM Actions Feudal Castle Imperial Opening
36 1,930 10:36 16:47 33:45 ⛏ Fast Castle
31 1,649 13:22 18:45 40:05 ⛏ Fast Castle
28 1,492 8:29 18:02 37:59 ⛏ Fast Castle
24 1,286 9:32 18:45 38:44
23 1,236 12:09 22:26 40:50 ⛏ Fast Castle
22 1,169 12:40 25:50 44:13
22 1,195 12:09 26:27 42:12 ⚔ Scout Rush
18 936 12:24 22:26 31:07

Resources

Player Food Wood Gold Stone Spent Collected
29,710 25,605 17,290 4,300 76,905 93,858
33,090 17,932 22,305 1,600 74,927 99,911
16,765 19,410 16,200 5,785 58,160 65,078
26,150 12,030 13,840 850 52,870 61,252
14,505 20,775 12,610 2,300 50,190 53,633
16,405 17,370 9,060 2,125 44,960 53,116
19,520 8,580 11,245 2,975 42,320 46,363
15,195 16,672 3,780 4,775 40,422 44,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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