AoeStats
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Arabia

503746702Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 86m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
812
+18
🇺🇸 Cumans · United States
853
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 2,537 12:30 27:53 41:48 ⚔ Scout Rush
15 1,314 10:28 27:07 34:12

Resources

Player Food Wood Gold Stone Spent Collected
52,780 44,879 15,750 5,480 118,889 132,131
36,460 35,110 24,040 3,450 99,060 105,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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