AoeStats
← Umbrylical

QS Arena

503746340Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 72m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
710
+8
🇺🇸 Inca · United States
615
+12
🇨🇱 Teutons · Chile
559
-11
🇨🇴 Huns · Colombia
481
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,377 9:11 15:07 34:56 ⛏ Fast Castle
15 1,054 11:03 17:08 39:16 ⛏ Fast Castle
14 1,025 10:56 15:06 29:21 ⛏ Fast Castle
4 285 13:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,435 15,630 22,945 3,450 76,460 81,549
31,825 17,725 19,280 4,980 73,810 85,884
26,785 19,725 8,810 3,770 59,090 64,918
3,190 3,305 320 125 6,940 9,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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