AoeStats
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Nomad

503746277Analyzed
3v3 RM · 6d ago on Sep 2, 2026· 45m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
785
+7
🇨🇱 Wu · Chile
740
+9
🇨🇱 Franks · Chile
739
+9
🇧🇷 Chinese · Brazil
643
-11
🇺🇸 Franks · United States
599
-9
🇵🇪 Spanish · Peru
479
-5
Player eAPM Actions Feudal Castle Imperial Opening
20 902 16:42 20:58 42:14 ⛏ Fish Boom FC
14 639 17:08 30:54 ⛏ Fish Boom FC
13 571 16:38 21:41 36:55 ⛏ Fish Boom FC
11 512 25:37 34:21 ⛏ Fish Boom
9 398 17:12 24:29 ⛏ Fish Boom into Fire Galleys FC
8 348 16:17 26:36 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,475 19,102 10,330 1,600 42,507 49,774
9,650 12,081 5,215 4,500 31,446 42,268
11,205 10,425 5,485 990 28,105 35,713
12,195 8,320 5,660 1,250 27,425 30,114
7,285 8,655 3,285 2,325 21,550 23,484
8,890 4,280 2,680 200 16,050 19,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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