AoeStats
← Gandaro S

QS Arena

503746145Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 69m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
826
+15
🇨🇱 Cumans · Chile
794
+17
🇨🇱 Goths · Chile
768
+18
🇨🇱 Sicilians · Chile
983
-24
🇺🇸 Mapuche · United States
731
-13
🇨🇴 Huns · Colombia
714
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,979 9:45 16:40 35:22 ⛏ Fast Castle
28 1,956 8:42 13:07 23:46 ⛏ Fast Castle
25 1,702 9:44 14:41 35:40 ⛏ Fast Castle
23 1,600 10:34 19:08 28:26 ⛏ Fast Castle
15 1,021 7:24 20:42 41:02 ⚔ Archer Rush
11 780 9:14 14:08 43:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,140 43,055 23,605 4,050 108,850 120,098
28,515 36,165 26,070 4,935 95,685 112,280
37,260 29,335 15,345 2,990 84,930 97,882
40,905 17,635 14,015 2,250 74,805 82,246
23,620 13,975 14,975 1,635 54,205 60,150
18,375 18,350 4,475 4,425 45,625 58,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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