AoeStats
← [Rockas] Querola

Arabia

503746040Analyzed
2v2 RM · 3d ago on Sep 2, 2026· 46m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1058
+16
🇲🇽 Bohemians · Mexico
1049
+17
🇺🇸 Magyars · United States
1132
-20
🇺🇸 Franks · United States
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,408 9:40 25:07 ⚔ Archer Rush
26 1,206 9:41 21:20 ⚔ Archer Rush
WindedTerror896 Bohemians
25 1,174 10:50 19:53 43:46 ⚔ FC into Skirms
slunty Franks
17 801 12:28 26:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,315 15,123 5,950 2,350 34,738 41,303
11,525 11,833 5,650 1,825 30,833 37,172
12,720 9,480 6,220 2,375 30,795 34,167
8,995 4,480 4,245 350 18,070 21,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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