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QS Arena

503745810Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 69m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
956
+17
🇲🇽 Romans · Mexico
949
+26
🇲🇽 Persians · Mexico
924
+18
vs
🇲🇽 Romans · Mexico
1012
-19
🇺🇸 Persians · United States
986
-18
🇲🇽 Tupi · Mexico
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,873 8:13 12:59 64:01 ⛏ Fast Castle
26 1,797 9:41 13:33 32:31 ⛏ Fast Castle
24 1,677 10:02 15:26 39:05 ⛏ Fast Castle
17 1,177 7:30 15:22 43:27 ⛏ Fast Castle
16 1,105 9:16 12:58 44:03 ⛏ Fast Castle
11 757 10:06 17:16 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,465 31,015 19,425 3,450 88,355 112,326
40,390 21,900 6,820 2,620 71,730 93,286
29,015 20,120 19,805 2,155 71,095 98,759
24,280 20,975 16,850 5,715 67,820 72,483
20,410 17,540 11,860 3,005 52,815 58,530
25,540 6,720 18,215 1,900 52,375 53,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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