AoeStats
← Vanilla Gorilla

QS Arena

503745780Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mapuche · Australia
991
+14
🇦🇷 Malay · Argentina
979
+15
🇨🇱 Cumans · Chile
954
+16
🇫🇮 Inca · Finland
953
+16
vs
🇺🇸 Tupi · United States
1081
-21
🇺🇸 Hindustanis · United States
1009
-18
🇨🇳 Mongols · China
951
-15
🇭🇰 Aztecs · Hong Kong SAR China
771
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 1,443 8:09 12:06 26:18 ⛏ Fast Castle
24 1,186 8:46 17:02 37:00 ⛏ Fast Castle
23 1,124 8:00 11:40 28:03 ⛏ Fast Castle
21 1,027 9:45 24:35 36:08 ⛏ Fast Castle
20 977 7:24 15:17 27:55 ⛏ Fast Castle
17 855 7:35 15:58 37:01 ⛏ Fast Castle
15 725 8:17 13:15 — ⛏ Fast Castle
11 562 8:16 15:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,035 36,520 19,160 3,700 86,415 97,388
18,050 27,340 19,860 2,800 68,050 93,400
27,485 13,730 8,410 2,900 52,525 77,658
20,165 14,000 13,030 100 47,295 56,873
23,220 7,915 13,205 1,400 45,740 53,877
13,560 11,910 7,475 3,750 36,695 39,036
8,135 6,870 1,745 3,115 19,865 22,338
4,720 2,735 895 650 9,000 11,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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