AoeStats
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Yucatan

503745654Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 37m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
947
+14
924
+15
🇺🇸 Mapuche · United States
918
+16
🇺🇸 Portuguese · United States
916
+16
🇺🇸 Armenians · United States
963
-18
🇲🇽 Teutons · Mexico
932
-16
🇲🇽 Khmer · Mexico
875
-14
🇲🇽 Bohemians · Mexico
866
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,861 10:52 16:28 ⚔ Archer Rush
31 1,156 11:14 16:24 32:23 ⛏ Fast Castle
28 1,049 13:05 19:43 ⛏ Fast Castle
23 867 11:03 17:56 28:57 ⚔ FC into Archers
21 783 11:27 22:45 ⚔ Scout Rush
18 678 12:00 24:58
11 416 14:44 21:33 ⛏ Fast Castle
10 378 14:19

Resources

Player Food Wood Gold Stone Spent Collected
14,330 8,625 4,695 2,530 30,180 35,864
8,525 7,580 6,540 2,030 24,675 27,986
10,630 6,105 4,230 1,500 22,465 27,348
9,210 8,555 2,475 850 21,090 25,069
12,035 5,095 3,535 0 20,665 26,524
7,185 7,886 2,425 1,080 18,576 20,507
7,265 5,565 555 300 13,685 15,738
3,150 3,215 0 0 6,365 18,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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