AoeStats
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QS Arena

503745603Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Sicilians · Australia
1056
+14
🇨🇳 Cumans · China
1043
+15
🇪🇨 Teutons · Ecuador
998
+17
🇧🇷 Georgians · Brazil
995
+17
vs
🇨🇱 Persians · Chile
1046
-17
🇨🇱 Goths · Chile
1019
-16
🇨🇱 Italians · Chile
1009
-15
🇨🇱 Romans · Chile
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,375 8:35 13:53 37:40 ⚔ FC into Archers
38 1,631 8:36 12:49 28:56 ⛏ Fast Castle
37 1,581 8:19 11:40 35:45 ⛏ Fast Castle
37 1,562 6:21 18:15 27:11 ⛏ Fast Castle
36 1,514 7:15 13:08 31:35 ⛏ Fast Castle
33 1,398 8:41 12:39 28:59 ⛏ Fast Castle
21 879 9:08 13:24 33:09 ⛏ Fast Castle
14 596 10:13 22:02 31:29

Resources

Player Food Wood Gold Stone Spent Collected
32,180 13,460 15,085 4,300 65,025 75,873
22,445 16,845 6,420 1,895 47,605 54,924
22,195 15,895 6,925 950 45,965 75,384
14,230 16,935 9,530 1,500 42,195 51,117
18,495 12,145 8,025 1,615 40,280 50,496
15,795 11,700 4,150 1,150 32,795 38,174
12,990 10,108 6,200 2,310 31,608 44,387
11,685 11,840 5,840 1,985 31,350 34,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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