AoeStats
← [MIAAU] GM Panzer IV

Yucatan

503745560Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 3m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
871
+12
🇺🇸 Mongols · United States
867
+12
🇺🇸 Bohemians · United States
852
+38
🇺🇸 Persians · United States
789
+16
🇲🇽 Vikings · Mexico
815
-15
🇮🇳 Hindustanis · India
807
-14
🇬🇧 Lithuanians · United Kingdom
773
-13
🇮🇩 Ethiopians · Indonesia
764
-12
Player eAPM Actions Feudal Castle Imperial Opening
78 259
60 198
32 107
22 74
17 55
14 45
14 48
2 6

Resources

Player Food Wood Gold Stone Spent Collected
450 125 0 0 575 333
400 125 0 0 525 340
350 100 0 0 450 254
300 100 0 0 400 325
350 0 50 0 400 516
300 0 0 0 300 438
200 75 0 0 275 155
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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