AoeStats
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Nomad

503745224Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 55m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
672
+16
🇺🇸 Japanese · United States
669
+17
vs
🇺🇸 Mongols · United States
717
-18
🇧🇴 Vikings · Bolivia
648
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,140 14:14 23:47 42:19 ⛏ Fish Boom FC
12 650 14:56 21:58 33:25 ⛏ Fish Boom FC
10 554 18:54 30:09 46:15 ⚔ Fish Boom into Archers
10 546 19:09 28:12 35:10 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
12,615 14,910 11,715 3,650 42,890 44,232
16,335 10,295 11,370 2,250 40,250 48,804
15,285 14,595 5,970 2,365 38,215 59,709
12,810 9,030 7,240 2,150 31,230 31,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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