AoeStats
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QS Arena

503745150Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 41m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
904
+15
🇦🇷 Turks · Argentina
899
+16
vs
🇯🇵 Spanish · Japan
908
-16
🇧🇷 Poles · Brazil
875
-40
Player eAPM Actions Feudal Castle Imperial Opening
29 1,224 7:34 12:35 28:31 ⛏ Fast Castle
21 875 8:41 18:23 31:43 ⚔ Scouts into Skirms
21 901 10:22 15:14 32:47 ⛏ Fast Castle
19 800 8:09 13:15 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,580 12,045 9,495 2,150 41,270 46,349
18,410 9,255 11,795 850 40,310 44,593
17,310 9,130 5,990 2,150 34,580 36,827
7,375 6,020 3,850 4,865 22,110 27,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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