AoeStats
← SoloLeandro

Yucatan

503744415Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 25m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
787
+17
🇦🇷 Burgundians · Argentina
777
+17
vs
🇺🇸 Franks · United States
807
-33
🇨🇱 Wei · Chile
800
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 666 12:53 21:02 — ⛏ Fast Castle
14 360 10:54 17:42 — ⛏ Fast Castle
14 349 12:45 18:32 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,365 3,280 650 850 10,145 11,949
4,895 2,805 580 850 9,130 10,726
3,955 2,725 805 125 7,610 10,636
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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