AoeStats
← [LQE]Sun Tzu

Yucatan

503744284Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 56m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1077
+11
🇺🇸 Jurchens · United States
1034
+13
🇺🇸 Magyars · United States
1028
+13
🇺🇸 Khmer · United States
890
+20
🇧🇷 Malay · Brazil
1000
-16
🇺🇸 Muisca · United States
960
-14
🇦🇷 Khmer · Argentina
960
-14
🇺🇸 Vietnamese · United States
957
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,407 12:05 16:51 34:50 ⚔ FC into Archers
30 1,696 10:23 15:09 34:20 ⛏ Fast Castle
27 1,525 11:32 16:39 36:54 ⛏ Fast Castle
21 1,207 11:41 15:56 30:16 ⛏ Fast Castle
19 1,084 12:23 19:01 35:55 ⛏ Fast Castle
18 1,048 12:34 15:33 26:46 ⛏ Fast Castle
17 939 10:31 17:34 38:20 ⛏ Fast Castle
10 588 12:43 15:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,150 26,125 18,215 3,725 67,215 71,664
27,395 16,058 13,085 3,580 60,118 65,731
18,420 18,250 15,190 5,600 57,460 83,068
25,725 13,025 13,880 3,100 55,730 62,380
23,955 13,370 10,500 3,000 50,825 57,265
12,650 11,330 7,070 2,450 33,500 36,552
17,800 6,480 8,110 1,040 33,430 34,429
5,500 4,418 475 200 10,593 13,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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