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Four Lakes

503744164Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 54m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1228
+16
🇲🇽 Armenians · Mexico
1214
+16
1201
+17
🇨🇳 Spanish · China
1198
+17
🇹🇼 Italians · Taiwan
1248
-18
🇹🇼 Franks · Taiwan
1237
-17
🇻🇳 Georgians · Vietnam
1200
-16
🇮🇩 Ethiopians · Indonesia
1192
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,091 10:09 22:13 45:45 ⚔ Scout Rush
49 2,698 10:28 19:34 39:31 ⚔ Fish Boom into Scouts
43 2,380 13:04 18:23 33:41 ⛏ Fish Boom
41 2,229 10:35 29:17 ⚔ Archer Rush
40 2,171 9:50 24:38 40:07 ⚔ Scout Rush
35 1,921 12:47 17:26 40:23 ⛏ Fish Boom
29 1,607 11:51 16:20 37:29 ⛏ Fast Castle
22 1,201 10:45 22:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,945 10,540 20,420 3,650 74,555 85,290
26,915 14,535 20,300 2,100 63,850 73,193
29,335 13,209 17,505 2,100 62,149 67,266
17,390 22,053 6,380 5,350 51,173 66,769
17,825 18,566 5,800 3,670 45,861 49,957
21,070 8,572 7,195 2,900 39,737 43,481
12,220 15,121 6,845 100 34,286 43,996
6,245 5,408 2,695 450 14,798 14,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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