AoeStats
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QS Arena

503744066Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 49m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1258
+11
🇦🇷 Portuguese · Argentina
1157
+15
🇦🇷 Bohemians · Argentina
1156
+15
🇨🇱 Lithuanians · Chile
1025
+21
🇲🇽 Saracens · Mexico
1160
-17
🇨🇦 Slavs · Canada
1159
-16
🇦🇺 Burmese · Australia
1136
-15
🇨🇴 Burgundians · Colombia
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,170 8:57 12:39 28:16 ⛏ Fast Castle
33 1,643 9:36 13:27 28:30 ⛏ Fast Castle
32 1,584 9:11 13:28 30:45 ⛏ Fast Castle
28 1,424 8:39 18:00 23:14 ◆ FC into Fast Imp
26 1,302 9:02 13:30 28:58 ⛏ Fast Castle
26 1,279 8:18 12:30 30:23 ⛏ Fast Castle
20 1,011 9:47 13:30 28:27 ⛏ Fast Castle
19 944 8:16 13:14 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,795 31,850 18,060 7,180 82,885 92,802
39,895 19,720 20,385 850 80,850 85,115
25,225 31,910 9,025 3,100 69,260 78,845
31,295 14,498 17,280 3,510 66,583 82,769
26,770 23,380 10,190 1,500 61,840 65,943
32,330 15,655 10,060 850 58,895 74,765
23,050 18,625 11,565 2,800 56,040 74,560
17,200 13,780 6,975 2,410 40,365 48,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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