AoeStats
← [CRM] - Shadow

QS Arena

503743906Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Tupi · Costa Rica
1296
+12
🇨🇷 Bulgarians · Costa Rica
1295
+12
🇲🇽 Burgundians · Mexico
1285
+12
🇺🇸 Slavs · United States
1269
+13
🇨🇴 Magyars · Colombia
1239
-14
🇦🇷 Vietnamese · Argentina
1208
-12
🇲🇽 Byzantines · Mexico
1190
-12
🇲🇽 Aztecs · Mexico
1169
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,837 7:53 12:37 31:22 ⛏ Fast Castle
36 1,738 9:09 12:48 27:03 ⛏ Fast Castle
34 1,628 8:52 13:32 30:35 ⛏ Fast Castle
29 1,376 8:02 12:10 27:10 ⛏ Fast Castle
27 1,299 8:35 14:54 33:25 ⛏ Fast Castle
24 1,148 7:48 12:31 31:52 ⛏ Fast Castle
21 1,007 8:22 14:01 29:52 ⛏ Fast Castle
18 849 9:19 13:36 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,105 12,765 24,875 1,715 79,460 91,101
31,360 17,890 22,645 6,250 78,145 103,380
26,035 19,080 5,880 4,500 55,495 62,646
24,270 13,935 15,250 1,685 55,140 62,484
20,020 19,095 10,485 1,050 50,650 63,214
12,200 18,345 14,945 2,200 47,690 63,972
18,515 19,080 8,130 1,175 46,900 61,359
17,980 16,570 7,475 970 42,995 47,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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