AoeStats
← IcyParrot4981

Yucatan

503743608Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 6m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
856
+16
🇨🇴 Britons · Colombia
825
+17
🇨🇴 Turks · Colombia
816
+18
🇨🇴 Huns · Colombia
813
+18
🇺🇸 Koreans · United States
891
-19
🇺🇸 Celts · United States
865
-18
🇵🇪 Romans · Peru
850
-17
🇨🇴 Britons · Colombia
798
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 346
47 296
36 230
28 178
5 29
4 28
4 28
0 3

Resources

Player Food Wood Gold Stone Spent Collected
800 50 50 0 900 1,010
650 225 0 0 875 815
600 100 0 0 700 866
350 200 0 0 550 696
0 50 0 0 50 328
0 0 0 0 0 0
0 0 0 0 0 335
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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