AoeStats
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Black Forest

503743582Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 44m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
750
+15
🇨🇴 Huns · Colombia
663
+19
🇨🇴 Britons · Colombia
619
+21
🇨🇱 Ethiopians · Chile
768
-20
🇨🇱 Spanish · Chile
739
-19
🇫🇷 Teutons · France
656
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,103 11:46 19:50 34:23 ⛏ Fast Castle
16 699 12:02 16:42 31:25 ⛏ Fast Castle
16 708 15:20 26:04 38:20 ⛏ Fast Castle
13 583 13:15 22:48 37:40 ⛏ Fast Castle
11 508 13:19 22:00 28:39 ◆ FC into Fast Imp
1 54

Resources

Player Food Wood Gold Stone Spent Collected
12,755 11,823 5,765 3,000 33,343 50,086
11,275 13,122 5,290 1,700 31,387 37,294
11,870 7,876 6,975 985 27,706 30,548
11,200 10,117 4,260 1,580 27,157 30,640
11,845 6,208 6,875 1,590 26,518 32,405
450 107 0 0 557 694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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