AoeStats
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Arabia

503743411Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 73m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1054
+17
🇺🇸 Hindustanis · United States
1074
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,683 11:27 23:47 47:45 ⚔ Skirmisher Rush
32 2,323 10:35 17:47 45:36 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,265 22,000 24,330 3,445 85,040 108,074
34,170 20,183 20,970 2,465 77,788 83,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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