AoeStats
← aluis.gallardo

Nomad

503743064Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 64m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1088
+14
🇻🇪 Celts · Venezuela
1087
+14
🇲🇽 Teutons · Mexico
1044
-14
🇲🇽 Georgians · Mexico
1027
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,838 14:28 18:27 45:32 ⛏ Fish Boom FC
43 2,790 13:43 19:06 38:05 ⛏ Fish Boom FC
41 2,657 18:38 22:20 44:20 ⚔ Fish Boom FC into Skirms
18 1,156 15:32 21:03 42:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,435 22,179 19,895 3,955 69,464 71,262
31,965 24,230 9,535 2,980 68,710 79,622
21,340 19,160 8,410 4,325 53,235 55,982
17,355 15,225 7,070 2,100 41,750 45,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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