AoeStats
← qvbcheng

Arabia

503743055Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 55m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
992
+13
🇦🇷 Wei · Argentina
902
+17
🇹🇼 Malians · Taiwan
945
-16
🇦🇷 Koreans · Argentina
913
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,764 12:28 21:04 ⚔ M@A into Towers into Archers
41 2,252 11:48 23:09 40:58 ⚔ M@A Rush
27 1,495 12:10 19:27 48:39
25 1,380 9:49 40:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,180 9,718 8,845 2,460 38,203 42,344
14,820 11,335 7,355 1,625 35,135 38,908
14,530 11,840 4,385 2,280 33,035 35,155
10,475 11,788 1,765 1,425 25,453 25,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.