AoeStats
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Coastal Forest

503742936Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 65m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
727
+15
🇨🇱 Khmer · Chile
727
+15
vs
🇨🇱 Slavs · Chile
698
-15
🇨🇱 Bohemians · Chile
697
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,842 9:49 24:34 36:15 ⚔ Fish Boom into Scouts into Archers into Skirms
28 1,836 13:32 18:41 33:11 ⛏ Fast Castle
28 1,840 12:12 17:52 37:54 ⛏ Fast Castle
19 1,245 11:48 25:54 41:10

Resources

Player Food Wood Gold Stone Spent Collected
32,460 21,774 12,705 3,350 70,289 75,235
28,055 11,305 13,470 2,720 55,550 70,421
14,225 15,020 13,590 1,600 44,435 48,651
15,195 15,535 7,170 3,680 41,580 45,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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