AoeStats
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Team Islands

503742926Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 38m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
991
+10
🇻🇳 Armenians · Vietnam
921
+12
🇪🇸 Portuguese · Spain
859
+15
🇨🇱 Koreans · Chile
892
-15
🇨🇱 Mapuche · Chile
834
-12
🇨🇱 Vikings · Chile
800
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,592 10:37 20:17 ⛏ Fish Boom FC
36 1,361 13:52 23:53 35:58 ⛏ Fish Boom into Galleys FC
34 1,284 14:00 20:38 ⛏ Fish Boom into Fire Galleys FC
32 1,235 13:15 22:37 ⛏ Fish Boom FC
19 720 11:02 17:48 30:32 ⛏ Fish Boom FC into Galleys
17 653 11:36 19:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,325 17,525 7,385 950 35,185 40,307
10,175 13,985 6,351 1,400 31,911 34,670
9,875 14,673 6,375 850 31,773 34,467
6,575 11,735 3,620 2,850 24,780 25,972
7,240 9,825 5,505 1,475 24,045 27,745
6,370 12,035 3,290 200 21,895 29,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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