AoeStats
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QS Arena

503742859Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 64m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
856
+17
🇨🇦 Bulgarians · Canada
856
+17
🇨🇱 Khmer · Chile
898
-18
🇨🇱 Bohemians · Chile
867
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,818 10:12 18:20 33:47 ⚔ Drush
26 1,679 8:32 13:40 33:54 ⛏ Fast Castle
23 1,469 9:25 13:09 27:35 ⛏ Fast Castle
18 1,150 9:16 12:28 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,370 16,915 23,365 4,200 80,850 101,586
28,335 30,030 12,690 1,515 72,570 80,226
23,985 27,890 13,190 3,570 68,635 71,335
29,765 13,070 19,375 3,350 65,560 69,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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