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Glade

503742720Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 25m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1079
+15
🇺🇸 Vikings · United States
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 805 11:28 15:52 ⛏ Fast Castle
32 809 9:31 20:44

Resources

Player Food Wood Gold Stone Spent Collected
6,210 4,215 1,495 250 12,170 12,696
5,585 5,706 485 325 12,101 14,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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