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Arabia

503742578Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 22m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
649
+12
🇲🇽 Persians · Mexico
646
+12
🇧🇴 Vikings · Bolivia
665
-17
🇺🇸 Sicilians · United States
466
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 535 11:25 ⚔ Scouts into Archers
20 446 10:46 ⚔ Drush
19 434 10:57 19:37 ⚔ Archer Rush
10 223 12:26

Resources

Player Food Wood Gold Stone Spent Collected
4,080 3,385 900 155 8,520 8,794
4,200 2,945 575 5 7,725 9,022
4,250 2,830 330 0 7,410 10,430
3,110 1,980 350 350 5,790 5,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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