AoeStats
← benjaminmarquinez

Black Forest

503742567Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 65m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
672
+16
671
+16
🇦🇷 Maya · Argentina
685
-17
🇦🇷 Tatars · Argentina
642
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,500 14:14 23:34 37:06 ⚔ Archer Rush
11 689 16:42 26:52 45:52 ⚔ Towers FC
10 673 14:02 30:05 56:43 ⚔ Scout Rush
9 618 16:14 22:52 33:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,990 20,949 13,600 3,585 62,124 69,180
17,400 19,760 15,750 2,050 54,960 74,753
19,455 16,019 12,160 2,230 49,864 78,400
20,705 15,118 4,985 2,180 42,988 54,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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