AoeStats
← PeladoUwU3060

Team Islands

503742422Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 50m 42s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
938
+13
🇨🇱 Muisca · Chile
913
+14
🇦🇺 Chinese · Australia
886
+15
🇦🇷 Dravidians · Argentina
902
-20
🇦🇷 Maya · Argentina
862
-14
🇦🇷 Spanish · Argentina
843
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,469 11:58 16:47 29:34 ⛏ Fish Boom FC
29 1,485 11:20 17:30 33:08 ⛏ Fish Boom FC
25 1,271 12:51 19:28 29:23 ⛏ Fish Boom into Fire Galleys FC
20 1,012 12:08 18:57 35:54 ⛏ Fish Boom FC
14 732 14:28 18:20 25:35 ⛏ Fish Boom FC into Fast Imp
9 434 12:24 21:20 34:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,465 27,300 13,460 2,850 67,075 77,641
22,715 19,340 14,005 4,470 60,530 67,513
15,170 27,655 15,110 800 58,735 71,048
8,400 21,275 8,000 1,300 38,975 44,819
14,450 15,125 7,165 800 37,540 43,879
12,020 12,265 8,280 2,250 34,815 43,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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