AoeStats
← Lord Selby

Four Lakes

503742275Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 26m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
1232
+10
🇦🇷 Turks · Argentina
1146
+14
🇺🇾 Persians · Uruguay
1119
+15
🇨🇦 Goths · Canada
1201
-18
🇺🇸 Tupi · United States
1094
-13
🇺🇸 Magyars · United States
1019
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 1,339 9:07 19:46 ⚔ Archer Rush
30 786 10:40 17:21 ⛏ Fish Boom FC
30 804 10:58 21:26 ⛏ Fast Castle
26 690 12:20 16:43 ⛏ Fish Boom FC
26 699 11:23 21:11 ⛏ Fish Boom into Galleys FC
15 408 10:28 21:23 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,765 6,781 3,320 850 18,716 19,934
7,120 7,315 1,595 1,400 17,430 20,705
6,725 6,572 1,760 525 15,582 16,549
4,945 4,452 1,000 1,080 11,477 14,114
4,575 4,209 1,835 850 11,469 12,612
4,785 3,234 415 1,300 9,734 11,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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