AoeStats
← jshalo12

Black Forest

503742218Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 53m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1012
+15
🇺🇸 Hindustanis · United States
986
+16
🇺🇸 Mongols · United States
1028
-17
🇺🇸 Persians · United States
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,412 16:55 23:30 35:08 ⛏ Fast Castle
21 1,146 14:13 27:10 36:00 ⛏ Fast Castle
16 845 11:01 24:21 42:41 ⛏ Fast Castle
10 563 19:35 25:56 42:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,625 25,200 14,860 3,205 67,890 88,283
22,255 24,194 11,025 2,610 60,084 68,622
17,285 18,875 11,125 2,565 49,850 60,714
22,560 11,861 11,565 3,530 49,516 61,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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