AoeStats
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QS Arena

503741899Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 46m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
997
+14
🇻🇳 Huns · Vietnam
962
+15
🇲🇽 Goths · Mexico
958
-15
🇺🇸 Celts · United States
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,449 7:06 17:03 40:00 ⛏ Fast Castle
20 929 8:48 15:11 28:30 ⛏ Fast Castle
19 860 8:12 13:06 34:28 ⛏ Fast Castle
19 867 10:59 16:52 21:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,930 10,235 10,560 850 46,575 50,060
16,940 14,702 5,420 3,835 40,897 44,258
14,420 12,558 8,575 1,250 36,803 41,349
14,765 8,470 7,130 1,700 32,065 37,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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