AoeStats
← ITVE | Hiro Hamada

Team Islands

503741832Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 77m 13s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Vikings · Venezuela
855
+37
🇳🇿 Burgundians · New Zealand
834
+16
🇺🇸 Japanese · United States
885
-18
🇨🇱 Teutons · Chile
779
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,957 9:19 18:11 41:02 ⛏ Fish Boom FC
30 2,308 11:09 18:42 34:24 ⛏ Fish Boom FC
16 1,264 12:22 23:21 36:42 ⛏ Fast Castle
10 775 11:51 25:30 44:16 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
27,330 40,945 28,270 4,650 101,195 126,866
38,460 28,250 18,120 3,925 88,755 100,441
22,060 19,895 17,960 2,250 62,165 96,951
15,650 27,150 6,960 2,990 52,750 55,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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