AoeStats
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Black Forest

503741629Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 24m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
383
+22
🇵🇭 Sicilians · Philippines
383
+22
🇺🇸 Bohemians · United States
555
-23
🇺🇸 Teutons · United States
463
-20
Player eAPM Actions Feudal Castle Imperial Opening
16 393 14:40 ⚔ Drush
15 377 14:06 ⚔ Drush into Archers
15 373 14:54 ⚔ Scout Rush
14 339 15:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,725 3,255 1,500 0 11,480 12,884
3,730 2,916 925 125 7,696 8,175
2,700 2,293 345 315 5,653 6,473
2,875 1,530 150 350 4,905 5,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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