AoeStats
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Nomad

503741363Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 34m 50s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
965
+14
🇮🇩 Japanese · Indonesia
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 877 14:13 18:36 ⛏ Fast Castle
15 514 12:35 23:28 32:01 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,720 4,300 2,140 1,215 15,375 17,543
5,200 3,870 1,475 850 11,395 11,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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