AoeStats
← [Rockas] Querola

Arabia

503741270Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 43m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1045
+13
🇲🇽 Bohemians · Mexico
1035
+14
🇲🇽 Magyars · Mexico
992
-14
🇺🇸 Georgians · United States
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,061 12:03 23:51 ⚔ Scouts into Skirms
46 2,012 10:25 19:21 ⚔ FC into Scouts
26 1,154 9:33 21:51 35:43 ⚔ Archer Rush
22 961 10:47 18:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,540 12,336 7,115 1,155 34,146 37,688
12,180 11,051 3,610 2,125 28,966 29,742
8,790 6,412 3,910 1,605 20,717 23,520
7,405 8,623 575 1,275 17,878 19,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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