AoeStats
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QS Arena

503740792Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 57m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Italians · New Zealand
696
+12
🇵🇪 Khmer · Peru
583
+17
🇺🇸 Chinese · United States
495
+21
🇦🇷 Chinese · Argentina
633
-18
🇵🇪 Portuguese · Peru
615
-17
🇺🇸 Bohemians · United States
581
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,528 10:44 21:11 42:27 ⛏ Fast Castle
25 1,428 8:23 12:41 28:23 ⛏ Fast Castle
24 1,395 9:06 14:25 27:53 ⛏ Fast Castle
19 1,092 8:35 20:38 35:49 ⛏ Fast Castle
11 608 8:30 15:17 34:48 ⛏ Fast Castle
11 648 11:18 18:52 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,485 25,885 13,125 1,500 67,995 103,079
25,340 14,660 9,430 4,200 53,630 88,498
21,245 13,230 11,180 1,600 47,255 56,611
16,985 15,775 8,290 3,595 44,645 45,986
13,745 12,755 11,555 3,690 41,745 47,579
12,960 16,095 7,340 2,250 38,645 65,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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