AoeStats
← jornado

Hideout

503740762Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 6m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1030
+11
🇦🇷 Franks · Argentina
1025
+11
🇦🇷 Ethiopians · Argentina
996
+13
🇦🇷 Goths · Argentina
945
+15
🇺🇸 Britons · United States
1036
-18
🇺🇸 Turks · United States
904
-12
🇺🇸 Malians · United States
880
-11
🇨🇳 Goths · China
872
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 379
53 373
35 243
28 195
18 126
14 99
7 51
5 36

Resources

Player Food Wood Gold Stone Spent Collected
1,850 25 50 0 1,925 1,937
1,400 350 0 0 1,750 1,873
1,400 250 0 0 1,650 1,777
650 275 50 0 975 1,216
700 250 0 0 950 1,272
500 325 0 0 825 870
150 100 0 0 250 221
0 25 0 0 25 148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.