AoeStats
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Yucatan

503740583Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 48m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
931
+13
🇺🇸 Burgundians · United States
895
+14
🇦🇷 Aztecs · Argentina
897
-15
🇦🇷 Gurjaras · Argentina
817
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,518 10:30 20:17 38:02 ⛏ Fast Castle
30 1,451 11:13 15:26 31:04 ⛏ Fast Castle
17 818 12:53 18:39 39:44 ⚔ Scout Rush
15 720 12:11 21:39 37:04

Resources

Player Food Wood Gold Stone Spent Collected
16,570 15,045 11,255 2,605 45,475 53,278
16,645 7,418 10,205 1,765 36,033 46,471
15,175 12,325 4,665 2,975 35,140 39,186
12,580 9,373 3,560 2,400 27,913 30,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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