AoeStats
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Coastal Forest

503740400Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 31m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1147
+13
🇧🇷 Huns · Brazil
1138
+13
🇨🇴 Portuguese · Colombia
1135
+13
🇲🇽 Spanish · Mexico
1114
+14
🇨🇱 Persians · Chile
1119
-15
🇨🇱 Byzantines · Chile
1091
-14
🇨🇱 Maya · Chile
1077
-13
🇨🇱 Celts · Chile
1013
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,583 11:43 16:04 ⛏ Fish Boom FC
47 1,484 9:55 22:40 ⚔ Archers into Skirms
41 1,302 12:03 20:31 ⚔ Scout Rush
40 1,265 11:18 15:18 ⛏ Fast Castle
35 1,118 9:50 23:21 ⚔ Archer Rush
29 905 10:31 23:07 ⚔ Scout Rush
27 842 10:23 27:08 ⚔ M@A Rush
24 746 11:21 22:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,265 6,085 3,375 330 17,055 18,413
7,490 5,260 1,030 425 14,205 17,163
6,105 6,323 1,450 120 13,998 15,336
6,775 4,563 540 200 12,078 13,486
5,760 3,046 1,775 275 10,856 10,696
5,480 1,919 2,590 760 10,749 12,347
4,620 4,545 1,105 200 10,470 13,461
5,000 3,090 645 0 8,735 10,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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